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Hunger

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Hunger is one of the three secondary statistics of The Character.

This value ranges from 0 to 800, and it can result in several Conditions which result in Sanity boost or penalty during the Night Phase, as well as chance to get or lose 1 level of "Fat" or "Skinny" Conditions.

Hunger Condition Sanity Gain Fat Lose Fat Lose skinny Gain Skinny
0-199 Overfed +5 50% 0 100% 0
200-299 Well fed +5 0 0 50% 0
300-499 none +5 0 0 0 0
500-699 Hungry -3 0 50% 0 0
700-800 Starving -10 0 100% 0 50%

No matter what you do, you cannot lose "Fat" or "Skinny" Conditions during the day, so you can be starving for a while and still fat, for example.

Hunger starting value[edit | edit source]

You start the game with 450 hunger and "Hungry" Condition.

Hunger increased[edit | edit source]

  • 1 per 15 minutes (faster for characters with "Fat" Condition and slower for those with "Skinny")
  • 1 per each Stamina point used
  • 50 per each Night Phase, after all other resolutions of Hunger
  • 200 upon drinking Boar's potion (Item)

Hunger decreased[edit | edit source]

  • Eating food; depending on the food type, up to 100 hunger is reduced.

Stamina from food[edit | edit source]

Food items provide different amount of Hunger reduction, as well as different amount of Stamina restored. Usually, 20-25% of hunger reduced is converted to Stamina.

  • Nuts and berries have very good Stamina / Hunger ratio (30%)
  • Fish and meat have good Stamina / Hunger ratio if cooked (25%)
  • Apples have decent Stamina / Hunger ratio (23%)
  • Baked potatoes, roots, and mushrooms have bad Stamina / Hunger ratio (20%)
  • Grapes (25%) and roasted mushrooms (20%) also restore Sanity
Food item Stamina Sanity Hunger Weight Source Stomach Problems
Items.Nuts.png Nuts +15 -50 1 Underbrush No
Items.Berries.png Berries +15 -50 1 Underbrush No
Items.Grape.png Grapes +12 +1 -40 1 PoI No
Items.Apples.png Apples +15 -65 5 Underbrush No
Items.WildCabbage.png Wild cabbage +12 -100 20 Underbrush лекува
Items.Roots.png Roots +10 -50 5 Underbrush Yes
Items.Mushrooms.png Mushrooms +10 -50 2 Underbrush No
Pimpkin.png Pimpkin +20 -20 1 Underbrush No
Items.RawPotatoes.png Raw potatoes -100 10 PoI Yes
Items.RawMeat.png Raw meat +10 -2 -100 4 Hunting ground Yes
Items.RawFish.png Raw fish +10 -1 -100 4 Pond Yes
Items.CookedMushrooms.png Roasted mushrooms +10 +1 -50 2 Crafting No
Items.BakedPotatoes.png Baked potatoes +20 -100 10 Crafting No
Items.CookedMeat.png Roasted meat +20 -80 4 Crafting No
Items.CookedFish.png Roasted fish +20 -80 4 Crafting No
Porridge.png Porridge +20 -100 8 Crafting No

Tips[edit | edit source]

  • Never eat, if you don't have Stamina points to restore - that is a waste.
  • Try not getting Overfed Condition either; if you do, this means food was wasted without restoring Stamina.
  • Try not to get to 800 Hunger, since Hunger stops increasing and this reduces the possibility to gain Stamina reducing it.
  • Getting fed up with food with bad Stamina / Hunger ratio means you will have less Stamina so spend.
  • Hunger-related Conditions have negative effects only during the Night Phase, so it is not urgent to reduce it earlier.
  • Try not being hungry during the Night Phase - it affects your Stamina. Note that Overfed Condition does not provide bigger boost than Well fed.
  • Eating some foods like roots and anything with "raw" in the name might result in "Stomach problems" Condition.
  • "Fat" and "Skinny" Conditions might not be that bad, depending on your plans. Still, being skinny reduces your maximum Health and this can even be deadly, so be careful with it.
  • Some foods, like wild cabbage and roots are barely worth carrying back to the village.
  • Some foods have minor effect on your Sanity.