Hunger is one of the three secondary statistics of The Character.
This value ranges from 0 to 800, and it can result in several Conditions which result in Sanity boost or penalty during the Night Phase, as well as chance to get or lose 1 level of "Fat" or "Skinny" Conditions.
Hunger | Condition | Sanity | Gain Fat | Lose Fat | Lose skinny | Gain Skinny |
---|---|---|---|---|---|---|
0-199 | Overfed | +5 | 50% | 0 | 100% | 0 |
200-299 | Well fed | +5 | 0 | 0 | 50% | 0 |
300-499 | none | +5 | 0 | 0 | 0 | 0 |
500-699 | Hungry | -3 | 0 | 50% | 0 | 0 |
700-800 | Starving | -10 | 0 | 100% | 0 | 50% |
No matter what you do, you cannot lose "Fat" or "Skinny" Conditions during the day, so you can be starving for a while and still fat, for example.
Hunger starting value
You start the game with 450 hunger and "Hungry" Condition.
Hunger increased
- 1 per 15 minutes (faster for characters with "Fat" Condition and slower for those with "Skinny")
- 1 per each Stamina point used
- 50 per each Night Phase, after all other resolutions of Hunger
- 200 upon drinking Boar's potion (Item)
Hunger decreased
- Eating food; depending on the food type, up to 100 hunger is reduced.
Stamina from food
Food items provide different amount of Hunger reduction, as well as different amount of Stamina restored. Usually, 20-25% of hunger reduced is converted to Stamina.
- Nuts and berries have very good Stamina / Hunger ratio (30%)
- Fish and meat have good Stamina / Hunger ratio if cooked (25%)
- Apples have decent Stamina / Hunger ratio (23%)
- Baked potatoes, roots, and mushrooms have bad Stamina / Hunger ratio (20%)
- Grapes (25%) and roasted mushrooms (20%) also restore Sanity
Food item | Stamina | Sanity | Hunger | Weight | Source | Stomach Problems |
---|---|---|---|---|---|---|
Nuts | +15 | -50 | 1 | Underbrush | No | |
Berries | +15 | -50 | 1 | Underbrush | No | |
Grapes | +12 | +1 | -40 | 1 | PoI | No |
Apples | +15 | -65 | 5 | Underbrush | No | |
Wild cabbage | +12 | -100 | 20 | Underbrush | лекува | |
Roots | +10 | -50 | 5 | Underbrush | Yes | |
Mushrooms | +10 | -50 | 2 | Underbrush | No | |
Pimpkin | +20 | -20 | 1 | Underbrush | No | |
Raw potatoes | -100 | 10 | PoI | Yes | ||
Raw meat | +10 | -2 | -100 | 4 | Hunting ground | Yes |
Raw fish | +10 | -1 | -100 | 4 | Pond | Yes |
Roasted mushrooms | +10 | +1 | -50 | 2 | Crafting | No |
Baked potatoes | +20 | -100 | 10 | Crafting | No | |
Roasted meat | +20 | -80 | 4 | Crafting | No | |
Roasted fish | +20 | -80 | 4 | Crafting | No | |
Porridge | +20 | -100 | 8 | Crafting | No |
Tips
- Never eat, if you don't have Stamina points to restore - that is a waste.
- Try not getting Overfed Condition either; if you do, this means food was wasted without restoring Stamina.
- Try not to get to 800 Hunger, since Hunger stops increasing and this reduces the possibility to gain Stamina reducing it.
- Getting fed up with food with bad Stamina / Hunger ratio means you will have less Stamina so spend.
- Hunger-related Conditions have negative effects only during the Night Phase, so it is not urgent to reduce it earlier.
- Try not being hungry during the Night Phase - it affects your Stamina. Note that Overfed Condition does not provide bigger boost than Well fed.
- Eating some foods like roots and anything with "raw" in the name might result in "Stomach problems" Condition.
- "Fat" and "Skinny" Conditions might not be that bad, depending on your plans. Still, being skinny reduces your maximum Health and this can even be deadly, so be careful with it.
- Some foods, like wild cabbage and roots are barely worth carrying back to the village.
- Some foods have minor effect on your Sanity.