The Bulgarian Grimmwood Wiki is opening for editing.
Map of the Forest[edit | edit source]
The Forest is considered to be immense, but for the purpose of the game, only a small part of it can be explored.
Players can see the map of the forest at any point of the game by clicking the "Map of the forest" button in the right side of the screen.
All information is shared among all players.
Areas[edit | edit source]
Each village has 30 x 20 = 600 areas. Each area is represented by a hexagon and has coordinates, e.g. (18;11), showing width and height. (1;1) is the top left corner and (30;20) - the bottom right.
Distance is the number of areas you have to travel to get from one area to another. Neighboring areas, for example, are considered to be at distance 1.
The players can move from one area to any of its 6 neighboring areas or scout those as well. These areas can be one of tree types, according to the knowledge (always shared among all) the Villager have about them:
- Scouted - an area, which was scouted or visited in that day and the exact number of monsters there is known; these areas are shown with an image, depending on the terrain type.;
- Revealed - The terrain and number of Points of interest is known, but not the number of enemies. These areas are shown with "fog of war" effect on them and usually become revealed (from unrevealed) when a villager enters area, neighboring to them. Also, all scouted areas become revealed after each night attack;
- Unrevealed - the initial state of all areas; nothing is known for those and they are not drawn on the map.
The other parameters of an area are number of known/unknown Points of interest, Monsters, Villagers and Items, that they contain - all there can be seen on mouse over or in further details - by left-clicking on the area.
Generation[edit | edit source]
The map is randomly generated, though there are some rules, that are always kept:
- The Village is around the middle of the map;
- All neighboring areas of The Village are Meadows;
- Forest is the predominant terrain;
- The rest of the terrains are generated in groups of several areas, called "Zones" - Deep Forest, Meadow, Swamp and Hills;
- There is always at least 1 Deep Forest zone no further than distance 2 from the village.
Terrain[edit | edit source]
There are 5 terrain types and they differ greatly from one another by the following specifics:
- Default movement cost;
- Likelihood for different Resource/Loot Points of interest;
- Parameters of the Resource Points of interest;
- Other terrain specifics;
The terrain types are:
|Image||Name||Travelling cost*||Visibility||Points of interest**|
|Forest||9||low||Always a Whitewood grove|
|Meadow||6||high||Items / loot spawns more often|
|Deep Forest||12||lowest||Always a Darkwood grove|
|Swamp||15||medium||Always a Pond|
|Hills||15||medium||Very rich of Herbages and Underbrushes|
* This is the default travelling cost. For more info, check Mobility.
** Note that these are just the most common Points of interest. Besides those, almost anything can spawn everywhere.
Markers[edit | edit source]
Each area (hexagon) of the Map of the Forest can contain one or more markers (icons), indicating important objects in it.
|The Village||Always around the center of the map. No other markers shown on this tile|
|Your Avatar||It shows where you are|
|Other villagers||Other villagers presence + number|
|Monsters||Monsters presence; count is indicated or "?" if the count is unknown|
|Monster Lair||Monster Lair's + Monsters; count is indicated or "?" if the count is unknown|
Area map and actions[edit | edit source]
Players can see the area map of their current area by clicking the "Area map" button in the right side of the screen. Players cannot see Area maps of other Areas.
All actions outside of The Village are performed on that screen:
- Camp - establish or modify a camp to improve the chances of survival during the night in this area;
- Search - find undiscovered Points of interest;
- Interact with Points of interest - searching for food, gathering, hunting, fishing, woodcutting and others, depending on the Point of interest type;
- Travel - move to a neighboring area;
- Scout - check Creatures count and type in a neighboring area; It costs 5 Stamina and requires you to be near the border to that area;
- Combat - fight against the Creatures, that inhabit the area.