Trait

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Traits are characteristics of player characters in Grimmwood.

In this term and game mechanics are combined all character traits, that are permanent throughout the game - unlike Conditions, traits can never be gained, nor lost, after character's creation.

Traits can be divided and three groups - professions, negative traits and positive traits.

Some combinations of traits are set as impossible, in case their are contradictory either in logical or gameplay terms.

Traits are listed in the third tab of the Character screen, which can be opened from the Avatar hub in the top right corner.

Professions[edit | edit source]

The professions differ from the other two groups in their exclusivity - a character can never have two professions. Also, professions usually combine several game-effects, some of which might be negative.

Name Effect
Aristocrat Bonus when fighting with firearm or sword.

1,5 x Sanity penalties because of Hunger and Thirst.

Bard Adds +1 Sanity bonus for all players upon Socialize. Can use musical instruments (in future).
Beggar Max Health reduced by 20.

No Stamina regeneration penalties, because of missing commodities.

Blacksmith Higher chance of making metal items.

Higher chance of repairing metal items.

Craftsman Higher chance of success in crafting, breaking down and repairing items.

Does not apply for cooking and brewing.

Fisherman Higher chance to succeed in fishing.
Herbalist Higher chance of finding herbs.

Higher chance of making a potion or tea.

Hunter Higher chance to find and catch game when hunting.

Higher accuracy when fighting with ranged weapon.

Laborer Can carry 20% more weight (and receives Loaded conditions proportionally).
Leatherworker Higher chance of making leather items.

Higher chance of repairing leather items.

Scout Better at sneaking. Scouts for less Stamina. Has slightly higher chance to survive in camps.
Traveler Mobility increased (but only while there is no Loaded Condition)
Woodsman Bonus when fighting with axes or hatchets.

25% more efficient in chopping wood and gathering firewood.

Positive Traits[edit | edit source]

Positive traits are one-sided and usually affect a very specific characteristic or action of The Character. They usually contradict with specific negative traits and cannot be in combination with them.

Name Effect Impossible combinations
Beautiful People fall in love easier with the character.

People receive 50% more Sanity upon successful Romance with that character.

Ugly
Dexterous Dexterity increased by 10. Clumsy
Focused Concentration increased by 10. Absentminded
Funny Adds +1 Sanity bonus for all players upon Socialize Grumpy, Bard
Healthy Max Health increased by 20. Faint, beggar
Intimidating Enemies are more reluctant regarding attacking this character. Weak, Faint
Sharp-eyed Perception increased by 10. Unobservant, Nearsighted
Rational Starting and Max Sanity increased by 20. Unstable, Absentminded
Resistant 50% less chance of gaining Stomach problems / Nauseous Conditions n/a
Scavenger Better chance of finding Points of interest. Unobservant
Strong Strength increased by 10. Weak
Vigorous Starting and Max Stamina increased by 50. Unfit

Negative traits[edit | edit source]

Negative traits are one-sided and usually affect a very specific characteristic or action of The Character. They usually contradict with several positive traits and professions and cannot be in combination with them.

Name Effect Impossible combinations
Absentminded Concentration decreased by 10. Focused, Craftsman, Fisherman, Rational
Clumsy Dexterity decreased by 10. Dexterous, Craftsman, Hunter
Faint Starting and Max Health decreased by 20. Healthy, Beggar, Intimidating
Grumpy Reduces the Sanity bonus for all players upon Socialize by 1. Funny, Bard
Limp Mobility decreased. Traveler, Laborer, Scout
Nearsighted Does not reveal near by areas while travelling. Scout, Traveler, Hunter, Sharp-eyed
Unfit Max Stamina reduced by 50. Vigorous, Traveler, Laborer
Ugly People receive 50% less Sanity upon successful Romance with that character. Beautiful
Unobservant Perception decreased by 10. Sharp-eyed, Hunter, Scout, Scavenger
Unstable Starting and Max Sanity decreased by 20. Rational
Weak Strength decreased by 10. Strong, Woodsman, Intimidating

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