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Grimmwood Wiki
149
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Basics
The Character
The Village
The Forest
Night Phase
Conditions
Traits
Items
Structures
Points of interest
Creatures
How to play
Blitz mode
Change log
Requirements
Gamepedia
Gamepedia support
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==Professions== The professions differ from the other two groups in their exclusivity - [[The Character|a character]] can never have two professions. Also, professions usually combine several game-effects, some of which might be negative. {| class="wikitable" !Name !Effect |- |'''Aristocrat''' |Bonus when fighting with firearm or sword. 1,5 x [[Sanity]] penalties because of [[Hunger]] and [[Thirst]]. |- |'''Bard''' |Adds +1 [[Sanity]] bonus for all players upon [[Socialize]]. Can use musical instruments (in future). |- |'''Beggar''' |Max [[Health]] reduced by 20. No [[Stamina]] regeneration penalties, because of missing commodities. |- |'''Blacksmith''' |Higher chance of making metal items. Higher chance of repairing metal items. |- |'''Craftsman''' |Higher chance of success in crafting, breaking down and repairing items. Does not apply for cooking and brewing. |- |'''Fisherman''' |Higher chance to succeed in fishing. |- |'''Herbalist''' |Higher chance of finding herbs. Higher chance of making a potion or tea. |- |'''Hunter''' |Higher chance to find and catch game when hunting. Higher accuracy when fighting with ranged weapon. |- |'''Laborer''' |Can carry 20% more weight (and receives Loaded conditions proportionally). |- |'''Leatherworker''' |Higher chance of making leather items. Higher chance of repairing leather items. |- |'''Scout''' |Better at sneaking. Scouts for less [[Stamina]]. Has slightly higher chance to survive in camps. |- |'''Traveler''' |[[Mobility]] increased (but only while there is no Loaded [[Condition]]) |- |'''Woodsman''' |Bonus when fighting with axes or hatchets. 25% more efficient in chopping wood and gathering firewood. |}
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